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Author |
Thread Statistics | Show CCP posts - 41 post(s) |

Papa Django
CosmoTeK LTD La Division Bleue
32
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Posted - 2014.10.02 09:25:00 -
[1] - Quote
Very nice changes for nullsec :)
Follow theses rules and it will be nice :
1/ Everything in nullsec should be destroyable (including stations) 2/ A big entity should be slow and very hard to maintain
So theses changes are a good start.
Next : Delete ALL npc stations are make them destroyable. |

Papa Django
CosmoTeK LTD La Division Bleue
33
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Posted - 2014.10.02 11:24:00 -
[2] - Quote
John McCreedy wrote: The problems occur when you're a smaller alliance. You lack the man power for self sufficiency, you lack the tools required for the job (blueprints for example) and you're wholly dependent upon Empire for your resources. But the logistics involved in gathering those resources is now extremely difficult, costly and time consuming so you're at an immediate disadvantage because you're unable to compete with the larger alliance for ship replacement. Because you lack the Blueprints to build, builders won't join so copies are of no use, and with no one to build, there's no need for miners so you're unable to reach a state of self sufficiency.
And the Mighty Bob give to you the W-Space ...
Use it as a short-cut for your log.
It is completly ok for small NS entities to contract intel to wh entities.
Most of the serious wh entities can give you bookmarks from a NS entry point to HS with all data needed (mass, duration, etc ...)
A new business incoming.
And piracy in wh 
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Papa Django
CosmoTeK LTD La Division Bleue
34
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Posted - 2014.10.03 11:14:00 -
[3] - Quote
Alp Khan wrote: Basically, CCP gave a null sec working group to a developer who has no idea about economics, not just as a social science, but also as an abstract and isolated mechanic that applies to EVE markets. Look at Greyscale's surprised reactions in this thread. From "Oh, newbies use clone jumping?" to "T2 production was done before Jump Freighters, so I don't think jump fatigue will negatively impact T2 production" show that Greyscale has no idea about the dynamics regarding goods and production in EVE. (Yeah, say hello to a T2 cloak costing +100m ISK, just as it was before Jump Freighters, you genius!) This is a developer who is failing to show a basic understanding of the game he is attempting to change. This is a developer who is acting on the contrary to the idea that EVE is a sandbox MMO game. This is a developer that thinks EVE is a game that players need to dedicate their whole work days simply to be able to play the game in the sense that Greyscale thinks everyone should! This is a developer that thinks it is a good idea to introduce more artificial timers to EVE to slow down players, when in reality, it was the player base that was complaining about the artificial timers that game imposed on us all along!
And that developer is now proposing a change that not only will make nullsec uninhabitable except for better regions which have direct connections to empire, but will also negatively impact EVERY REGION in EVE because T2 production materials come from null.
What can I say? This will not end well for CCP.
You are wrong all the line if you consider that your POV is the regular POV for everyone.
I agree to the Greyscale POV, and i agree with consequences you described but i think it is a good thing for the game and the economy.
T2 are too common, they should be rarified. It could open many business opportunities.
It will relocalize economy which is a good thing.
On the macro scale, your big coalitions must die. You are strangling the game. This game need some fresh air.
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Papa Django
CosmoTeK LTD La Division Bleue
34
|
Posted - 2014.10.03 11:22:00 -
[4] - Quote
Easthir Ravin wrote: It is this kind of posting that reinforces the statement by some, that people who do not live in Nul should keep opinions about Nul to themselves and let the adults have a conversation.
I am seeing childs crying about their future broken toy.
We need changes. Theses are good changes.
Your proposal is denying the changes and keep everything like now, and you call you an adult ... |

Papa Django
CosmoTeK LTD La Division Bleue
35
|
Posted - 2014.10.03 15:26:00 -
[5] - Quote
My proposition to fix nullsec :
- Delete all npc stations in nullsec - Delete cyno - Delete Sovereignty skill - Delete jump bridges - Add a max to corp number in alliance (10 ?) - Add alliance bookmarks - Add capability for all cap to jump into gates - Delete local in nullsec, show only the number of pilots in system - Change SOV to be occupancy based with % by alliance (50pts for station, 1 pt for a POS, the alliance with the better with min 33% get the SOV, if noone reach 33% the SOV is contested) - RF mode for all structures to 72h max stront based - Add capacity to replace existing gates with alliance gates (+ capability to deploy a limited amount of POS combat modules to gates and stations) - Shuffle moons but keep them locally based to force trading |
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